[U-Boot] [PATCH] drivers: phy: Handle gracefully NULL pointers

For some controllers PHYs can be optional. Handling NULL pointers without crashing nor failing, makes it easy to handle optional PHYs.
Signed-off-by: Jean-Jacques Hiblot jjhiblot@ti.com --- drivers/phy/phy-uclass.c | 30 +++++++++++++++++++++++++----- include/generic-phy.h | 2 +- 2 files changed, 26 insertions(+), 6 deletions(-)
diff --git a/drivers/phy/phy-uclass.c b/drivers/phy/phy-uclass.c index a0ac30aa71..e201a90c8c 100644 --- a/drivers/phy/phy-uclass.c +++ b/drivers/phy/phy-uclass.c @@ -108,35 +108,55 @@ int generic_phy_get_by_name(struct udevice *dev, const char *phy_name,
int generic_phy_init(struct phy *phy) { - struct phy_ops const *ops = phy_dev_ops(phy->dev); + struct phy_ops const *ops; + + if (!phy) + return 0; + ops = phy_dev_ops(phy->dev);
return ops->init ? ops->init(phy) : 0; }
int generic_phy_reset(struct phy *phy) { - struct phy_ops const *ops = phy_dev_ops(phy->dev); + struct phy_ops const *ops; + + if (!phy) + return 0; + ops = phy_dev_ops(phy->dev);
return ops->reset ? ops->reset(phy) : 0; }
int generic_phy_exit(struct phy *phy) { - struct phy_ops const *ops = phy_dev_ops(phy->dev); + struct phy_ops const *ops; + + if (!phy) + return 0; + ops = phy_dev_ops(phy->dev);
return ops->exit ? ops->exit(phy) : 0; }
int generic_phy_power_on(struct phy *phy) { - struct phy_ops const *ops = phy_dev_ops(phy->dev); + struct phy_ops const *ops; + + if (!phy) + return 0; + ops = phy_dev_ops(phy->dev);
return ops->power_on ? ops->power_on(phy) : 0; }
int generic_phy_power_off(struct phy *phy) { - struct phy_ops const *ops = phy_dev_ops(phy->dev); + struct phy_ops const *ops; + + if (!phy) + return 0; + ops = phy_dev_ops(phy->dev);
return ops->power_off ? ops->power_off(phy) : 0; } diff --git a/include/generic-phy.h b/include/generic-phy.h index 947c582f68..95caf58341 100644 --- a/include/generic-phy.h +++ b/include/generic-phy.h @@ -270,7 +270,7 @@ static inline int generic_phy_get_by_name(struct udevice *user, const char *phy_ */ static inline bool generic_phy_valid(struct phy *phy) { - return phy->dev != NULL; + return phy && phy->dev; }
#endif /*__GENERIC_PHY_H */

On Tue, Oct 01, 2019 at 02:03:26PM +0200, Jean-Jacques Hiblot wrote:
For some controllers PHYs can be optional. Handling NULL pointers without crashing nor failing, makes it easy to handle optional PHYs.
Signed-off-by: Jean-Jacques Hiblot jjhiblot@ti.com
Applied to u-boot/master, thanks!
participants (2)
-
Jean-Jacques Hiblot
-
Tom Rini