
On Thu, 2015-01-08 at 09:02 +0200, Siarhei Siamashka wrote:
This allows to always have a complete log on the VGA/HDMI/LCD console.
Signed-off-by: Siarhei Siamashka siarhei.siamashka@gmail.com
include/configs/sunxi-common.h | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-)
diff --git a/include/configs/sunxi-common.h b/include/configs/sunxi-common.h index b4324ee..5ddcc42 100644 --- a/include/configs/sunxi-common.h +++ b/include/configs/sunxi-common.h @@ -272,10 +272,15 @@ #ifndef CONFIG_SPL_BUILD #include <config_distro_defaults.h>
+/* Enable pre-console buffer to get complete log on the VGA console */ +#define CONFIG_PRE_CONSOLE_BUFFER +#define CONFIG_PRE_CON_BUF_SZ (1024 * 1024) +#define CONFIG_PRE_CON_BUF_ADDR (0x43000000 - CONFIG_PRE_CON_BUF_SZ)
/*
- 240M RAM (256M minimum minus space for the framebuffer),
- 32M uncompressed kernel, 16M compressed kernel, 1M fdt,
- 1M script, 1M pxe and the ramdisk at the end.
- 32M uncompressed kernel, 15M compressed kernel, 1M pre-console
- buffer, 1M fdt, 1M script, 1M pxe and the ramdisk at the end.
Am I correct in thinking that the pre-console buffer is long gone (replaced by the actual console) by the time any of these mem layout choices come into play (i.e. long before anything might load a kernel, initrd or fdt)?
If yes then I think it is confusing to modify this comment, and the comment before the pre-console #defines should mention that the buffer is boottime only/short lived etc.
If no then I'm not sure putting a "u-boot managed" buffer in the middle of the "user managed" load space is a good idea, since it could lead to odd/hard to debug corruptions etc if the kernel was >15M.
Either way I think it would be better to put this buffer somewhere else entirely since it isn't really the same as these things.
*/ #define MEM_LAYOUT_ENV_SETTINGS \ "bootm_size=0xf000000\0" \
Both u-boot-sunxi#master and #next still have 0x10000000 here, which tree is this patch on? Some branch of Hans' tree (with "sunxi: sunxi-common.h: Reduce bootm_size to take the framebuffer into account" in it) I suppose?
Perhaps a better place for the pre-console buffer would be right before the framebuffer (or at the top of RAM if no video on the board), with modifications to bootm_size or not depending on the answer to the original question above.
Ian.