
Wolfgang, Yes, I do see what U-boot is doing. I looked at bmp_logo.c and its output. It seems that the color palette entries are all 16 bits (unsigned short). For my application, I have 24 bit color, which expects each pixel to be 32 bits, of which only 24 bits are used. So the palette, I assume, should be unsigned longs for each color entry. Correct or am I missing something?
Did I interpret the code correctly? Does it expect 16 bits per color? Thanks, Steve -----
wd wrote:
Dear Steven Zedeck,
In message 23217700.post@talk.nabble.com you wrote:
I'm referring to the palatte and bitmap structs. thanks again,
Are you talking about the logo support? Noite that this is different from plain bitmap support.
It seems that UBoot needs two data structures to display a bitmap in
the
framebuffer. Is there a utility that converts a Windows bitmap (BMP?)
file
and creates the 2 data structures that I can embedd in my code?
Did you have a look at what U-Boot is doing? For example, how it uses the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
Best regards,
Wolfgang Denk
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