
On 06/08/2012 03:52 PM, Anatolij Gustschin wrote:
Hi,
On Thu, 24 May 2012 14:42:39 +0300 Igor Grinberggrinberg@compulab.co.il wrote:
From: Nikita Kiryanovnikita@compulab.co.il
Simplify #ifdefs by slightly changing the order of operations
Signed-off-by: Nikita Kiryanovnikita@compulab.co.il Signed-off-by: Igor Grinberggrinberg@compulab.co.il
common/lcd.c | 20 ++++++++------------ 1 files changed, 8 insertions(+), 12 deletions(-)
diff --git a/common/lcd.c b/common/lcd.c index 506a138..3b2f25f 100644 --- a/common/lcd.c +++ b/common/lcd.c @@ -525,20 +525,18 @@ void bitmap_plot(int x, int y) fb = (uchar *)(lcd_base + y * lcd_line_length + x);
if (NBITS(panel_info.vl_bpix)< 12) {
/* Leave room for default color map */
/* Leave room for default color map
* default case: generic system with no cmap (most likely 16bpp)
* We set cmap to the source palette, so no change is done.
* This avoids even more ifdefs in the next stanza
*/
#if defined(CONFIG_CPU_PXA) cmap = (ushort *) fbi->palette; #elif defined(CONFIG_MPC823) cmap = (ushort *)&(cp->lcd_cmap[BMP_LOGO_OFFSET * sizeof(ushort)]); #elif defined(CONFIG_ATMEL_LCD) cmap = (uint *) (panel_info.mmio + ATMEL_LCDC_LUT(0));cmap = bmp_logo_palette;
-#else
/*
* default case: generic system with no cmap (most likely 16bpp)
* We set cmap to the source palette, so no change is done.
* This avoids even more ifdef in the next stanza
*/
cmap = bmp_logo_palette;
#endif
WATCHDOG_RESET();
@@ -680,14 +678,12 @@ int lcd_display_bitmap(ulong bmp_image, int x,
int y)
for (i = 0; i< colors; ++i) { bmp_color_table_entry_t cte = bmp->color_table[i];
#if !defined(CONFIG_ATMEL_LCD)
ushort colreg =
#ifdef CONFIG_SYS_INVERT_COLORS*cmap = ( ((cte.red)<< 8)& 0xf800) | ( ((cte.green)<< 3)& 0x07e0) | ( ((cte.blue)>> 3)& 0x001f) ;
*cmap = 0xffff - colreg;
-#else
*cmap = colreg;
#endif #if defined(CONFIG_MPC823) cmap--;*cmap = 0xffff - *cmap;
Sorry, but I do not like this change. We should not try to simplify it this way. Better would be to just reduce all this color map setting code to something like:
for (i = 0; i< ARRAY_SIZE(bmp_logo_palette); ++i) { bmp_color_table_entry_t cte = bmp->color_table[i]; lcd_setcolreg(i, cte.red, cte.green, cte.blue); }
and fix lcd_setcolreg() functions of the drivers if/where needed.
Thanks,
Anatolij
This does sound like the way to go, but having looked at the different versions of lcd_setcolreg I am unsure of how to consolidate the code in lcd_display_bitmap (and bitmap_plot in patch 3) with the implementations I see in the drivers.
For one, they shift the color values in a different way than the code in common/lcd, and I'm not sure who I should listen to, what's in the drivers or common/lcd... Also, I see that lcd_setcolreg is used in lcd_clear, where it sets console colors. This raises the question can/should the treatment of bmp color map values be similar to that of console color values?
I'd appreciate some guidance on these issues.
Thanks, Nikita