
Hi Simon,
Thanks for the review.
On Thu 13 Oct 2022 at 17:44, Simon Glass sjg@chromium.org wrote:
Hi Julien,
On Wed, 12 Oct 2022 at 05:38, Julien Masson jmasson@baylibre.com wrote:
By default several types of splash locations are supported and the user can select one of them through environment var (splashsource).
However the devpart is still hardcoded and we cannot change it from the environment.
This patch add the support of "splashdevpart" which allow the user to set the devpart though this environment variable.
Example: image located in splashscreen partition (MMC as raw)
splashsource=mmc_raw splashdevpart=0#splashscreen
Signed-off-by: Julien Masson jmasson@baylibre.com
common/splash_source.c | 5 +++++ 1 file changed, 5 insertions(+)
Reviewed-by: Simon Glass sjg@chromium.org
diff --git a/common/splash_source.c b/common/splash_source.c index b4bf6f1336..1f99f44f78 100644 --- a/common/splash_source.c +++ b/common/splash_source.c @@ -451,6 +451,7 @@ int splash_source_load(struct splash_location *locations, uint size) { struct splash_location *splash_location; char *env_splashimage_value;
char *env_splashdevpart_value;
How about just 'devpar' as it is shorter and easier to read?
Yes I initially follow the same "syntax" of splashimage var but I agree it can be shorter, what name would you prefer: - char *devpart - char *env_devpart - char *env_devpart_value ?
u32 bmp_load_addr;
env_splashimage_value = env_get("splashimage"); @@ -467,6 +468,10 @@ int splash_source_load(struct splash_location *locations, uint size) if (!splash_location) return -EINVAL;
env_splashdevpart_value = env_get("splashdevpart");
if (env_splashdevpart_value)
splash_location->devpart = env_splashdevpart_value;
if (splash_location->flags == SPLASH_STORAGE_RAW) return splash_load_raw(splash_location, bmp_load_addr); else if (splash_location->flags == SPLASH_STORAGE_FS) -- 2.37.3
Regards, Simon