
From: Matthias Brugger mbrugger@suse.com
When calculating a random UUID we use a weak seed. Use a RNG device if present to increase entropy.
Signed-off-by: Matthias Brugger mbrugger@suse.com ---
lib/uuid.c | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-)
diff --git a/lib/uuid.c b/lib/uuid.c index e62d5ca264..219d4b7767 100644 --- a/lib/uuid.c +++ b/lib/uuid.c @@ -15,6 +15,7 @@ #include <asm/io.h> #include <part_efi.h> #include <malloc.h> +#include <rng.h>
/* * UUID - Universally Unique IDentifier - 128 bits unique number. @@ -249,9 +250,22 @@ void gen_rand_uuid(unsigned char *uuid_bin) { u32 ptr[4]; struct uuid *uuid = (struct uuid *)ptr; - int i; - - srand(get_ticks() + rand()); + int i, ret; + struct udevice *devp; + u8 randv = 0; + +#if defined(CONFIG_DM_RNG) + ret = uclass_get_device(UCLASS_RNG, 0, &devp); + if (ret) { + ret = dm_rng_read(dev, randv, sizeof(randv)); + if (ret < 0) + randv = 0; + } + if (randv) + srand(randv); + else +#endif + srand(get_ticks() + rand());
/* Set all fields randomly */ for (i = 0; i < 4; i++)