
Hi Simon,
thanks for your comments and clarifications. I realize that I was not super clear when describing the problem.
On mer, 2018-07-11 at 07:09 +0200, Simon Goldschmidt wrote:
Hi,
sorry for the disclaimer in the last mail. Still don't know why this is the default here :-(
Resending without the disclaimer to make possible follow-ups cleaner:
On 10.07.2018 22:49, Simon Glass wrote:
Hi Nicholas,
On 10 July 2018 at 06:57, Nicholas Faustini nicholas.faustini@azcomtech.com wrote:
When called with ENVOP_SAVE, env_get_location() only returns the gd->env_load_location variable without actually checking for the environment location and priority. This allows saving the environment into the same location that has been previously loaded.
This behaviour causes env_save() to fall into an infinite loop when the low-level drv->save() call fails.
Why is this? Should it not stop eventually? Do we need a limit on prio?
See my description in this mail:
https://lists.denx.de/pipermail/u-boot/2018-April/324728.html
Unfortunately, I got diverted at that time and could not follow up on this. Essentially, the question is raised what 'env save' is supposed to do with multiple environments.
Currently, env_save() effectively stores only to the location where the env has been loaded from, which is questionable. But storing to all locations or the default location might not be correct, either.
I have the same feeling about env_save(). Loading in multiple environments is straightforward. Saving is not.
I personally think that it makes more sense that env_save() saves into the same location from which the enviroment has been previously loaded (that is, current implementation). Otherwise, the logic becomes error- prone since an user may env_load() from one location and env_save() into another, resulting in misalignments which requires a lot of extra logic in order to avoid such misalignments.
Maybe the 'env save' command might need a parameter the tells it where to save?
Regards, Simon (Goldschmidt)
Having a parameter to env_save() might be a solution but in my opinion it would break the priority logic: an user follows the priority logic when loading but she can work around that when saving. Moreover, having the location embedded into env_*() functions is a great nice to have imho.
Maybe a solution could be to have an env_save() function which acts in a similar way as proposed in my patch and an env_save_prio() function, which acts like the env_load() i.e. looking for the best working location instead of relying on what has been stored into gd-
env_load_location.
The env_save() function should not loop through the environment location list but it should use the previously discovered environment driver once.
What is that? It should be possible to write the env to multiple places. Also what is the previously discovered environment?
Signed-off-by: Nicholas Faustini <nicholas.faustini@azcomtech.com
env/env.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/env/env.c b/env/env.c index 5c0842a..897d197 100644 --- a/env/env.c +++ b/env/env.c @@ -211,16 +211,16 @@ int env_load(void) int env_save(void) { struct env_driver *drv; - int prio;
- for (prio = 0; (drv = env_driver_lookup(ENVOP_SAVE, prio)); prio++) { + drv = env_driver_lookup(ENVOP_SAVE, 0); + if (drv) { int ret;
if (!drv->save) - continue; + return -ENODEV;
if (!env_has_inited(drv->location)) - continue; + return -ENODEV;
printf("Saving Environment to %s... ", drv-
name);
ret = drv->save();
2.7.4
Regards, Simon