
Hi Timur,
Detlev Zundel wrote:
Can't you come up with a scheme which does not destroy this valuable property of our coordinates?
I'm only doing two things:
- Exposing a feature of the existing code. Notice that I only had to change
two lines in the cmd_bmp code, not any of the core bitmap code, which already takes signed integers.
Yes, I fully expected such an answer. Please show me the "existing feature" which started to leak in such virtual coordinates into the code. We should take a look at this and re-evaluate it.
- Trying to use the existing bitmap code to do the same thing that we do
with the Freescale-specific bitmap code.
If you can tell me how I can display a logo on top of the screen, and have all of the boot text appear below the logo, I'll be happy to do that instead. The logo will then scroll off the top of the screen, but that's okay.
We can discuss this once I see the code that makes virtual coordinates neccessary.
Cheers Detlev