
Following the discussion in the "Create an API for safely accessing BMP header fields" patch series, this patch should be dropped.
On 01/31/2013 09:39 AM, Nikita Kiryanov wrote:
When the bmp file is loaded to an address specified by the environment variable "splashimage", its header members might be unaligned. This happens because the bmp header starts with two byte size fields followd by mostly 32 bit fields. When the address in splashimage is not equal to aligned address plus/minus 2, the 32 bit members will be placed in unaligned addresses and the result would be a data abort on targets that cannot handle unaligned memory accesses.
Check that the address is safe to use, and fix it if it's not.
Cc: Anatolij Gustschin agust@denx.de Cc: Albert ARIBAUD albert.u.boot@aribaud.net Cc: Jeroen Hofstee jeroen@myspectrum.nl Signed-off-by: Nikita Kiryanov nikita@compulab.co.il Signed-off-by: Igor Grinberg grinberg@compulab.co.il
Changes in V2: None. Patch introduced in V2.
common/lcd.c | 8 ++++++++ 1 file changed, 8 insertions(+)
diff --git a/common/lcd.c b/common/lcd.c index 66d4f94..104125d 100644 --- a/common/lcd.c +++ b/common/lcd.c @@ -1046,6 +1046,14 @@ static void *lcd_logo(void) do_splash = 0;
addr = simple_strtoul (s, NULL, 16);
/*
* In order for the fields of bmp header to be properly aligned
* in memory, splash image addr must be aligned to "aligned
* address plus 2". Fix addr if necessary.
*/
if (addr % 4 != 2)
addr += (addr % 4) ?: 2;
- #ifdef CONFIG_SPLASH_SCREEN_ALIGN s = getenv("splashpos"); if (s != NULL) {