
On 6/27/22 19:17, Tom Rini wrote:
Move the current DesignPrinciples wiki page to doc/develop/designprinciples.rst. The changes here are for formatting or slight rewording so that it reads well when linking to other sphinx documents.
Signed-off-by: Tom Rini trini@konsulko.com
doc/develop/designprinciples.rst | 197 +++++++++++++++++++++++++++++++ doc/develop/index.rst | 1 + 2 files changed, 198 insertions(+) create mode 100644 doc/develop/designprinciples.rst
diff --git a/doc/develop/designprinciples.rst b/doc/develop/designprinciples.rst new file mode 100644 index 000000000000..79694db77604 --- /dev/null +++ b/doc/develop/designprinciples.rst @@ -0,0 +1,197 @@ +.. SPDX-License-Identifier: GPL-2.0+:
+U-Boot Design Principles +========================
+The 10 Golden Rules of U-Boot design +------------------------------------
+Keep it Small +^^^^^^^^^^^^^
+U-Boot is a Boot Loader, i.e. its primary purpose in the shipping +system is to load some operating system. +That means that U-Boot is +necessary to perform a certain task, but it's nothing you want to +throw any significant resources at. Typically U-Boot is stored in +relatively small NOR flash memory, which is expensive +compared to the much larger NAND devices often used to store the +operating system and the application.
+At the moment, U-Boot supports boards with just 128 !KiB ROM or with +256 !KiB NOR flash. We should not easily ignore such configurations -
%s/!KiB/KiB/g
Are these numbers still true? U-Boot typically is larger than 512 KiB.
+they may be the exception in among all the other supported boards, +but if a design uses such a resource-constrained hardware setup it is +usually because costs are critical, i. e. because the number of +manufactured boards might be tens or hundreds of thousands or even +millions...
%s/..././
+A usable and useful configuration of U-Boot, including a basic +interactive command interpreter, support for download over Ethernet +and the capability to program the flash shall fit in no more than 128 !KiB.
%s/!//
This number seems to be outdated. Typically U-Boot fits into 1 MiB.
+Keep it Fast +^^^^^^^^^^^^
+The end user is not interested in running U-Boot. In most embedded +systems he is not even aware that U-Boot exists. The user wants to +run some application code, and that as soon as possible after switching +on his device.
+It is therefore essential that U-Boot is as fast as possible, +especially that it loads and boots the operating system as fast as possible.
+To achieve this, the following design principles shall be followed:
+* Enable caches as soon and whenever possible
Separate bullet points by blank lines, please.
+* Initialize devices only when they are needed within U-Boot, i.e. don't
- initialize the Ethernet interface(s) unless U-Boot performs a download over
- Ethernet; don't initialize any IDE or USB devices unless U-Boot actually
- tries to load files from these, etc. (and don't forget to shut down these
%s/ / /
- devices after using them - otherwise nasty things may happen when you try to
%s/ / /
- boot your OS).
+Also, building of U-Boot shall be as fast as possible. +This makes it easier to run a build for all supported configurations +or at least for all configurations of a specific architecture, +which is essential for quality assurance. +If building is cumbersome and slow, most people will omit +this important step.
+Keep it Simple +^^^^^^^^^^^^^^
+U-Boot is a boot loader, but it is also a tool used for board +bring-up, for production testing, and for other activities
%/$/./
I cannot see how this sentence is related to the heading. The sentence is repeated below.
+Keep it Portable +^^^^^^^^^^^^^^^^
+U-Boot is a boot loader, but it is also a tool used for board +bring-up, for production testing, and for other activities that are +very closely related to hardware development. So far, it has been +ported to several hundreds of different boards on about 30 different +processor families - please make sure that any code you add can be +used on as many different platforms as possible.
+Avoid assembly language whenever possible - only the reset code with +basic CPU initialization, maybe a static DRAM initialization and the C +stack setup should be in assembly. +All further initializations should be done in C using assembly/C
%s/initializations/initalization/
+subroutines or inline macros. These functions represent some
Is extensive use of inline macros good coding style?
+kind of HAL functionality and should be defined consistently on all +architectures. E.g. Basic MMU and cache control, stack pointer manipulation. +Non-existing functions should expand into empty macros or error codes.
+Don't make assumptions over the environment where U-Boot is running.
%s/over/about/
+It may be communicating with a human operator on directly attached +serial console, but it may be through a GSM modem as well, or driven +by some automatic test or control system. So don't output any fancy +control character sequences or similar.
+Keep it Configurable +^^^^^^^^^^^^^^^^^^^^
+Section "Keep it Small" already explains about the size restrictions +for U-Boot on one side. On the other side, U-Boot is a powerful tool +with many, many extremely useful features. The maintainer or user of +each board will have to decide which features are important to him and +what shall be included with his specific board configuration to meet +his current requirements and restrictions.
+Please make sure that it is easy to add or remove features from a +board configuration, so everybody can make the best use of U-Boot on +his system.
+If a feature is not included, it should not have any residual code +bloating the build.
+Keep it Debuggable +^^^^^^^^^^^^^^^^^^
+Of course debuggable code is a big benefit for all of us contributing +in one way or another to the development of the U-Boot project. But +as already mentioned in section "Keep it Portable" above, U-Boot is +not only a tool in itself, it is often also used for hardware +bring-up, so debugging U-Boot often means that we don't know if we are +tracking down a problem in the U-Boot software or in the hardware we +are running on. Code that is clean and easy to understand and to +debug is all the more important to many of us.
+* One important feature of U-Boot is to enable output to the (usually serial)
- console as soon as possible in the boot process, even if this causes
- tradeoffs in other areas like memory footprint.
Please, add blank lines between bullet points.
+* All initialization steps shall print some "begin doing this" message before
- they actually start, and some "done" message when they complete. For example,
Do we really want unnecessary output? This conflicts with improving boot time.
Isn't using log_debug() preferred here?
- RAM initialization and size detection may print a "RAM: " before they start,
- and "256 MB\n" when done. The purpose of this is that you can always see
%s/MB/MiB/
- which initialization step was running if there should be any problem. This
- is important not only during software development, but also for the service
- people dealing with broken hardware in the field.
+* U-Boot should be debuggable with simple JTAG or BDM equipment. It shall use
%s/ / /
- a simple, single-threaded execution model. Avoid any magic, which could
%s/ / /
- prevent easy debugging even when only 1 or 2 hardware breakpoints are
- available.
+Keep it Usable +^^^^^^^^^^^^^^
+Please always keep in mind that there are at least three different +groups of users for U-Boot, with completely different expectations +and requirements:
+* The end user of an embedded device just wants to run some application; he
- does not even want to know that U-Boot exists and only rarely interacts with
- it (for example to perform a reset to factory default settings etc.)
Missing empty lines.
+* System designers and engineers working on the development of the application
- and/or the operating system want a powerful tool that can boot from any boot
- device they can imagine, they want it fast and scriptable and whatever - in
%s/and whatever//
- short, they want as many features supported as possible. And some more.
Avoid non-information: %s/And some more.//
+* The engineer who ports U-Boot to a new board and the board maintainer want
- U-Boot to be as simple as possible so porting it to and maintaining it on
- their hardware is easy for them.
+* Make it easy to test. Add debug code (but don't re-invent the wheel - use
- existing macros like debug() or debugX()).
+Please always keep in mind that U-Boot tries to meet all these +different requirements.
+Keep it Maintainable +^^^^^^^^^^^^^^^^^^^^
+* Avoid ``#ifdefs`` where possible +* Use "weak" functions +* Always follow the :doc:`codingstyle` requirements.
+Keep it Beautiful +^^^^^^^^^^^^^^^^^
+* Keep the source code clean: strictly follow the :doc:`codingstyle`,
- keep lists (target names in the Makefiles, board names, etc.)
- alphabetically sorted, etc.
%s/$/\n/
Best regards
Heinrich
+* Keep U-Boot console output clean: output only really necessary information,
- be terse but precise, keep output vertically aligned, do not use control
- character sequences (e.g. backspaces or \r to do "spinning wheel" activity
- indicators), etc.
+Keep it Open +^^^^^^^^^^^^
+Contribute your work back to the whole community. Submit your changes +and extensions as patches to the U-Boot mailing list.
+Lemmas from the golden rules +----------------------------
+Generic Code is Good Code +^^^^^^^^^^^^^^^^^^^^^^^^^
+New code shall be as generic as possible and added to the U-Boot +abstraction hierarchy as high as possible. As few code as possible shall be +added in board directories as people usually do not expect re-usable code +there. Thus peripheral drivers should be put below +"drivers" even if they start out supporting only one specific +configuration. Note that it is not a requirement for such a first +instance to be generic as genericity generally cannot be extrapolated +from a single data point.
diff --git a/doc/develop/index.rst b/doc/develop/index.rst index dde47994c71a..c0f4f0ba413a 100644 --- a/doc/develop/index.rst +++ b/doc/develop/index.rst @@ -10,6 +10,7 @@ General :maxdepth: 1
codingstyle
designprinciples
Implementation