
On Wed, Feb 07, 2018 at 08:45:46AM +0000, Joakim Tjernlund wrote:
On Thu, 1970-01-01 at 00:00 +0000, Simon Goldschmidt wrote:
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On 06.02.2018 09:20, Joakim Tjernlund wrote:
On Thu, 1970-01-01 at 00:00 +0000, Simon Goldschmidt wrote:
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Reviewed-by: Andre Przywara andre.przywara@arm.com Reviewed-by: Simon Glass sjg@chromium.org Signed-off-by: Maxime Ripard maxime.ripard@free-electrons.com
env/env.c | 80 +++++++++++++++++++++++++++++++++++--------------------- 1 file changed, 50 insertions(+), 30 deletions(-)
diff --git a/env/env.c b/env/env.c index 906f28ee50a1..1182fdb545db 100644 --- a/env/env.c +++ b/env/env.c @@ -26,6 +26,41 @@ static struct env_driver *_env_driver_lookup(enum env_location loc) return NULL; }
+static enum env_location env_locations[] = {
Don't use static/global variables. They cause a lot of relocation work/size and is less flexible.
In this specific case, I think this array should be const anyway, would that prevent the relocation problems you see?
There is no way to #define ENVL_EEPROM to a function when a variable.
ENVL_EEPROM is an enum value, why would you define it to a function?
I got boards that very similar but differ in where/how env. is stored, like different flash so I need to be able to select at runtime how get my env., I haven't looked if this particular area is affected but ideally I would like if all env. related "constants" could be impl. with a function instead.
It's exactly the point of this entire serie though, and why we merged it.
You just need to override env_get_location in your board, and return the preferred location.
Maxime