
On 13.07.2018 11:03, Nicholas Faustini wrote:
When called with ENVOP_SAVE, env_get_location() only returns the gd->env_load_location variable without actually checking for the environment location and priority.
This behaviour causes env_save() to fall into an infinite loop when the low-level drv->save() call fails.
The env_save() function should not loop through the environment location list but it should save the environment into the location stored in gd->env_load_location by the last env_load() call.
Signed-off-by: Nicholas Faustini nicholas.faustini@azcomtech.com
Changes in v3:
- Add comment when env_load() fails and the env location is restored
- Introduce env_load_prio into gd struct. It stores the current priority of the environment location. Refactor of env_get_location() which acts the same on all the 'env_operation'
Changes in v2:
Restore gd->env_load_location to the highest priority location when env_load() fails
env/env.c | 35 +++++++++++++++++------------------ include/asm-generic/global_data.h | 1 + 2 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/env/env.c b/env/env.c index 5c0842a..ba13ba8 100644 --- a/env/env.c +++ b/env/env.c @@ -119,21 +119,13 @@ static void env_set_inited(enum env_location location) */ __weak enum env_location env_get_location(enum env_operation op, int prio) {
- switch (op) {
- case ENVOP_GET_CHAR:
- case ENVOP_INIT:
- case ENVOP_LOAD:
if (prio >= ARRAY_SIZE(env_locations))
return ENVL_UNKNOWN;
gd->env_load_location = env_locations[prio];
return gd->env_load_location;
- case ENVOP_SAVE:
return gd->env_load_location;
- }
- if (prio >= ARRAY_SIZE(env_locations))
return ENVL_UNKNOWN;
- gd->env_load_location = env_locations[prio];
- gd->env_load_prio = prio;
- return ENVL_UNKNOWN;
- return gd->env_load_location;
Ehrm, I just saw gd->env_load_location is now unused... Other than that:
Reviewed-by: Simon Goldschmidt goldsimon@gmx.de
}
@@ -205,22 +197,29 @@ int env_load(void) return 0; }
/*
* In case of invalid environment, we set the 'default' env location
* to the highest priority. In this way, next calls to env_save()
* will restore the environment at the right place.
*/
env_get_location(ENVOP_LOAD, 0);
return -ENODEV; }
int env_save(void) { struct env_driver *drv;
int prio;
for (prio = 0; (drv = env_driver_lookup(ENVOP_SAVE, prio)); prio++) {
drv = env_driver_lookup(ENVOP_SAVE, gd->env_load_prio);
if (drv) { int ret;
if (!drv->save)
continue;
return -ENODEV;
if (!env_has_inited(drv->location))
continue;
return -ENODEV;
printf("Saving Environment to %s... ", drv->name); ret = drv->save();
diff --git a/include/asm-generic/global_data.h b/include/asm-generic/global_data.h index 2d451f8..319810a 100644 --- a/include/asm-generic/global_data.h +++ b/include/asm-generic/global_data.h @@ -51,6 +51,7 @@ typedef struct global_data { unsigned long env_valid; /* Environment valid? enum env_valid */ unsigned long env_has_init; /* Bitmask of boolean of struct env_location offsets */ int env_load_location;
int env_load_prio;
unsigned long ram_top; /* Top address of RAM used by U-Boot */ unsigned long relocaddr; /* Start address of U-Boot in RAM */