
On 3/30/22 1:01 PM, Andy Shevchenko wrote:
On Wed, Mar 30, 2022 at 7:49 PM Sean Anderson seanga2@gmail.com wrote:
We should only access console_devices[file][i] once we have checked that i < cd_count[file]. Otherwise, we will access uninitialized memory at the end of the loop. console_devices[file][i] should not be NULL, but putting the assignment in the loop condition allows us to ensure that i is checked beforehand. This isn't a bug, but it does make valgrind stop complaining.
Fixes: 400797cad3 ("IOMUX: Split out for_each_console_dev() helper macro")
Has this been tested? See below.
Yes.
...
#define for_each_console_dev(i, file, dev) \
for (i = 0, dev = console_devices[file][i]; \
When we enter the loop, the dev is assigned and perhaps valid
i < cd_count[file]; \
i++, dev = console_devices[file][i])
for (i = 0; i < cd_count[file] && \
Not the case anymore.
The loop condition is evaluated before we enter the loop, which includes the first assignment to dev.
--Sean
(dev = console_devices[file][i]); i++)