
Hi,
On Thu, Feb 22, 2018 at 02:33:46PM +0100, Miquel Raynal wrote:
Let the Nintendo NES Classic use the Macronix NAND chip on it.
Signed-off-by: Miquel Raynal miquel.raynal@bootlin.com
arch/arm/dts/sun8i-a23-a33.dtsi | 18 ++++++++++++++++++ .../arm/dts/sun8i-r16-nintendo-nes-classic-edition.dts | 14 ++++++++++++++ 2 files changed, 32 insertions(+)
diff --git a/arch/arm/dts/sun8i-a23-a33.dtsi b/arch/arm/dts/sun8i-a23-a33.dtsi index ea50dda75a..c0053ad649 100644 --- a/arch/arm/dts/sun8i-a23-a33.dtsi +++ b/arch/arm/dts/sun8i-a23-a33.dtsi @@ -289,6 +289,24 @@ function = "uart1"; };
nand_pins_a: nand-base0@0 {
allwinner,pins = "PC0", "PC1", "PC2",
"PC5", "PC8", "PC9", "PC10",
"PC11", "PC12", "PC13", "PC14",
"PC15";
allwinner,function = "nand0";
};
nand_cs0_pins_a: nand-cs@0 {
allwinner,pins = "PC4";
allwinner,function = "nand0";
};
nand_rb0_pins_a: nand-rb@0 {
allwinner,pins = "PC6";
allwinner,function = "nand0";
};
This is the old-style binding that is now deprecated, you should favour the new one (with function and pins instead of allwinner,function and allwinner,pins).
The indentation of the nand pins in your first group is weird too.
Maxime