
Hi,
On Tue, 30 Jan 2018 11:34:17 +0100 Thierry Reding wrote:
From: Thierry Reding treding@nvidia.com
Memory banks with address 0 and size 0 are empty and should not be passed to the OS via device tree.
Signed-off-by: Thierry Reding treding@nvidia.com
common/fdt_support.c | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/common/fdt_support.c b/common/fdt_support.c index 724452d75452..8b33f6773d27 100644 --- a/common/fdt_support.c +++ b/common/fdt_support.c @@ -457,7 +457,7 @@ int fdt_record_loadable(void *blob, u32 index, const char *name, int fdt_fixup_memory_banks(void *blob, u64 start[], u64 size[], int banks) { int err, nodeoffset;
- int len;
int len, i; u8 tmp[MEMORY_BANKS_MAX * 16]; /* Up to 64-bit address + 64-bit size */
if (banks > MEMORY_BANKS_MAX) {
@@ -489,6 +489,12 @@ int fdt_fixup_memory_banks(void *blob, u64 start[], u64 size[], int banks) if (!banks) return 0;
for (i = 0; i < banks; i++)
if (start[i] == 0 && size[i] == 0)
break;
banks = i;
len = fdt_pack_reg(blob, tmp, start, size, banks);
err = fdt_setprop(blob, nodeoffset, "reg", tmp, len);
Does an empty bank always imply the end of the list, or Is it a valid scenario to have intervening empty banks?
Lothar Waßmann