
24 Apr
2009
24 Apr
'09
8:03 p.m.
Dear Steven Zedeck,
In message 23217700.post@talk.nabble.com you wrote:
I'm referring to the palatte and bitmap structs. thanks again,
Are you talking about the logo support? Noite that this is different from plain bitmap support.
It seems that UBoot needs two data structures to display a bitmap in the framebuffer. Is there a utility that converts a Windows bitmap (BMP?) file and creates the 2 data structures that I can embedd in my code?
Did you have a look at what U-Boot is doing? For example, how it uses the tools in the (he!) tools/ directory, for example tools/bmp_logo ?
Best regards,
Wolfgang Denk
--
DENX Software Engineering GmbH, MD: Wolfgang Denk & Detlev Zundel
HRB 165235 Munich, Office: Kirchenstr.5, D-82194 Groebenzell, Germany
Phone: (+49)-8142-66989-10 Fax: (+49)-8142-66989-80 Email: wd@denx.de
HR Manager to job candidate "I see you've had no computer training.
Although that qualifies you for upper management, it means you're
under-qualified for our entry level positions."