
26 Oct
2007
26 Oct
'07
6:56 p.m.
Rune Torgersen wrote:
The heap data structure gets filled in by the compiler on compile time, and it puts its next/prev pointers to point to flash. malloc_bin_reloc() normally takes care of this, but since gd->reloc_off is 0, they stay in flash.
Ah, I get it now.
I've been talking to Grant on IRC. I have some things I can try to narrow down the problem.