
Hi Hannes,
I second Grinberg's suggestion of a separate file and 0 degree default (also as a fallback for invalid rotation value, see below). Some additional comments:
On 03/11/2015 02:57 PM, Hannes Petermaier wrote:
From: Hannes Petermaier hannes.petermaier@br-automation.com
Sometimes, for example if the display is mounted in portrait mode or even if it mounted landscape but rotated by 180 degrees, we need to rotate our content of the display respectively the framebuffer, so that user can read the messages who are printed out.
For this we introduce the feature called "CONFIG_LCD_ROTATION", this may be defined in the board-configuration if needed. After this the lcd_console will be initialized with a given rotation from "vl_rot" out of "vidinfo_t" which is provided by the board specific code.
If CONFIG_LCD_ROTATION is not defined, the console will be initialized with 0 degrees rotation - the screen behaves like the days before.
Signed-off-by: Hannes Petermaier hannes.petermaier@br-automation.com Signed-off-by: Hannes Petermaier oe5hpm@oevsv.at
README | 17 +++ common/lcd.c | 22 ++-- common/lcd_console.c | 333 ++++++++++++++++++++++++++++++++++++++++--------- include/lcd.h | 1 + include/lcd_console.h | 9 +- 5 files changed, 309 insertions(+), 73 deletions(-)
diff --git a/README b/README index 3c4a2e6..a95b1e8 100644 --- a/README +++ b/README @@ -1933,6 +1933,23 @@ CBFS (Coreboot Filesystem) support the console jump but can help speed up operation when scrolling is slow.
CONFIG_LCD_ROTATION
Sometimes, for example if the display is mounted in portrait
mode or even if it mounted landscape but rotated by 180degree,
we need to rotate our content of the display respectively the
framebuffer, so that user can read the messages who are printed
out.
For this we introduce the feature called "CONFIG_LCD_ROTATION",
this may be defined in the board-configuration if needed. After
this the lcd_console will be initialized with a given rotation
from "vl_rot" out of "vidinfo_t" which is provided by the board
specific code.
If CONFIG_LCD_ROTATION is not defined, the console will be
initialized with 0degree rotation
This is enough. "the screen behaves like the days before" is vague and unnecessary (days before what?)
- the screen behaves like the
days before.
CONFIG_LCD_BMP_RLE8
Support drawing of RLE8-compressed bitmaps on the LCD.
[...]
+static inline void console_setrow0(u32 row, int clr) +{ int i;
- uchar *dst = (uchar *)(cons.lcd_address +
row * VIDEO_FONT_HEIGHT *
cons.lcdsizex * PIXLBYTES);
- dest = (uchar *)(cons.lcd_address +
y * lcd_line_length + x * NBITS(LCD_BPP) / 8);
- fbptr_t *d = (fbptr_t *)dst;
Here you can just create the fbptr variable directly. You have a bunch of function where this recasting is avoidable.
- for (i = 0; i < (VIDEO_FONT_HEIGHT * cons.lcdsizex); i++)
*d++ = clr;
+}
[...]
+void lcd_init_console(void *address, int vl_cols, int vl_rows, int vl_rot) +{
- memset(&cons, 0, sizeof(cons));
- cons.lcd_address = address;
- cons.lcdsizex = vl_cols;
- cons.lcdsizey = vl_rows;
- if (vl_rot == 0) {
cons.fp_putc_xy = &lcd_putc_xy0;
cons.fp_console_moverow = &console_moverow0;
cons.fp_console_setrow = &console_setrow0;
console_calc_rowcol(vl_cols, vl_rows, &cons.cols, &cons.rows);
+#ifdef CONFIG_LCD_ROTATION
- } else if (vl_rot == 90) {
cons.fp_putc_xy = &lcd_putc_xy90;
cons.fp_console_moverow = &console_moverow90;
cons.fp_console_setrow = &console_setrow90;
console_calc_rowcol(vl_rows, vl_cols, &cons.cols, &cons.rows);
- } else if (vl_rot == 180) {
cons.fp_putc_xy = &lcd_putc_xy180;
cons.fp_console_moverow = &console_moverow180;
cons.fp_console_setrow = &console_setrow180;
console_calc_rowcol(vl_cols, vl_rows, &cons.cols, &cons.rows);
- } else if (vl_rot == 270) {
cons.fp_putc_xy = &lcd_putc_xy270;
cons.fp_console_moverow = &console_moverow270;
cons.fp_console_setrow = &console_setrow270;
console_calc_rowcol(vl_rows, vl_cols, &cons.cols, &cons.rows);
+#endif
- } else {
puts("lcd_init_console: invalid framebuffer rotation!\n");
This case leaves the function pointers uninitialized, which would crash the system later on. I suggest you default to 0 degree rotation both for the generic case and for the fallback behavior (with the warning message where necessary).
}
debug("lcd_console: have %d/%d col/rws on scr %dx%d (%d deg rotated)\n",
cons.cols, cons.rows, cons.lcdsizex, cons.lcdsizey, vl_rot);
}
void lcd_putc(const char c) { if (!lcd_is_enabled) { serial_putc(c);
This is a cleanup. It should not be in this patch.
return;
}
@@ -150,7 +367,6 @@ void lcd_putc(const char c) return; case '\n': console_newline();
Same here, and in other places...
return;
}
diff --git a/include/lcd.h b/include/lcd.h index f049fd3..41e0c11 100644 --- a/include/lcd.h +++ b/include/lcd.h @@ -51,6 +51,7 @@ void lcd_set_flush_dcache(int flush); typedef struct vidinfo { ushort vl_col; /* Number of columns (i.e. 160) */ ushort vl_row; /* Number of rows (i.e. 100) */
- ushort vl_rot; /* Rotation of Display (i.e. 90) */ u_char vl_bpix; /* Bits per pixel, 0 = 1 */ ushort *cmap; /* Pointer to the colormap */ void *priv; /* Pointer to driver-specific data */
diff --git a/include/lcd_console.h b/include/lcd_console.h index 429214d..2244b3f 100644 --- a/include/lcd_console.h +++ b/include/lcd_console.h @@ -16,11 +16,12 @@
- console has.
- @address: Console base address
- @rows: Number of rows in the console
- @cols: Number of columns in the console
- @vl_rows: Number of rows in the console
- @vl_cols: Number of columns in the console
*/
- @vl_rot: Rotation of display in degree (0 - 90 - 180 - 270) counterlockwise
-void lcd_init_console(void *address, int rows, int cols);
+/*void lcd_init_console(void *address, int rows, int cols); */
Please delete this comment
+void lcd_init_console(void *address, int vl_cols, int vl_rows, int vl_rot); /**
- lcd_set_col() - Set the number of the current lcd console column