
On 10/25/2010 11:01 PM, Reinhard Meyer wrote:
Dear Wolfgang Denk,
Dear Reinhard Meyer,
In message4CC66A67.4000608@emk-elektronik.de you wrote:
It fails in case the timer wraps around.
Assume 32 bit counters, start time = 0xFFFFFFF0, delay = 0x20. It will compute end = 0x10, the while codition is immediately false, and you don't have any delay at all, which most probably generates a false error condition.
I used and assumed a 64 bit counter, that will not wrap around while our civilization still exists...
The code is still wrong, and as a simple correct implementation exists there is no excuse for using such incorrect code.
Please fix that!
Agreed here. People are invited to dig through u-boot and find all those places.
If get_ticks() is only 32 bits worth, both methods will misbehave at a 32 bit wrap over.
No.
start = time(); while ((time() - start)< delay) ...
This works much better (assuming unsigned arithmetics).
True, provided the underlying timer is really 64 bits, otherwise this fails, too...
You are wrong. Try for example this:
--------------------- snip ------------------- #include<stdio.h>
int main(void) { unsigned int time = 0xFFFFFFF0; unsigned int delay = 0x20; unsigned int start;
You are wrong here, because you take it out of context. My "demo" is using the (declared as) 64 bit function get_ticks(). I mentioned above that this function MUST be truly returning 64 bits worth of (incrementing) value to make any version work. If get_ticks() just returns a 32 bit counter value neither method will work reliably. Just check all implementations that this function is implemented correctly.
Hi All, I have wondered for quite some time about the rush to make get_ticks() return a 64 bit value. For any "reasonable" purpose, like waiting a few seconds for something to complete, a 32 bit timebase is plenty adequate. If the number of ticks per second is 1000000000, i.e. a 1 GHz clock rate, the clock wraps in a 32 bit word about every five seconds. The trick is that time always moves forward, so a current get_ticks() - a previous get_ticks() is ALWAYS a positive number. It is necessary to check the clock more often than (0X100000000 - your_timeout) times per second, but unless your timeout is very near the maximum time that fits into 32 bits, this won't be a problem. Most CPUs have a counter that count at a "reasonable" rate. Some CPUs also have a "cycle counter" that runs at the CPU clock rate. These counters are useful to determine exactly how many machine cycles a certain process took, and therefore they have high resolution. Timers for simple delays neither need nor want such resolution. If the only counter available on you CPU runs at several GHz, and is 64 bits long, just shift it right a few bits to reduce the resolution to a "reasonable" resolution and return a 32 bit value. There is no need for a bunch of long long variables and extra code running around to process simple timeouts. It may be that we need a different routine for precision timing measurements with high resolution, but it needn't, and probably shouldn't IMHO be get_ticks().
Best Regards, Bill Campbell
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