
Hi Pali,
On Sun, 6 Mar 2022 at 04:51, Pali Rohár pali@kernel.org wrote:
PING?
On Thursday 17 February 2022 13:20:43 Pali Rohár wrote:
On Thursday 17 February 2022 09:53:39 Anatolij Gustschin wrote:
Hi Pali,
On Wed, 16 Feb 2022 21:42:19 +0100 Pali Rohár pali@kernel.org wrote:
I had to comment "return -ENOSPC;" in video-uclass.c because without it DM_VIDEO does not work and I do not know why. This looks like either false-positive test or a bug in DM_VIDEO code. I have already set PRE_RELOC flag but it has no effect on that code.
Probably the frame buffer memory allocation did not work. Could you please try with a bind callback, i.e.:
static int rx51_video_bind(struct udevice *dev) { struct video_uc_plat *plat = dev_get_uclass_plat(dev);
plat->size = 800 * 480 * 2; return 0;
} ... U_BOOT_DRIVER(rx51_video) = { .name = "rx51_video", .id = UCLASS_VIDEO, .bind = rx51_video_bind, .probe = rx51_video_probe, .flags = DM_FLAG_PRE_RELOC, };
Hello! It does not work too. Here is the output:
U-Boot 2022.04-rc2-00002-ga2c1a9878375-dirty (Jan 01 1970 - 00:00:00 +0000)
OMAP35XX-GP ES3.1, CPU-OPP2, L3-165MHz, Max CPU Clock 600 MHz DRAM: Video frame buffers from 8fe30000 to 8fe30000 256 MiB Video device 'rx51_video' cannot allocate frame buffer memory -ensure the device is set up before relocation
If "return -ENOSPC;" is not commented then this is the last printed line. If it is commented then output continues with:
video_post_bind: Claiming 130000 bytes at 8fd00000 for video device 'rx51_video'
And framebuffer is working fine like without above rx51_video_bind() change.
It looks like you are hard-coding the address of the video buffers. Is that intentional? If so, you may need to disable U-Boot's automatic allocation.
One way to do that is to set the frame buffer address and size in your bind() routine (post relocation) and update video_post_bind() to check if the address is non-zero (plat->base I mean) and skip its allocation if so.
Second thing is that CONFIG_VIDEO_LOGO is broken and does not work even it is enabled in config file. I do not know why too.
Any idea?
Not yet. There were some logo related changes recently, but if I remember correctly, I tested them on wandboard and nitrogen6q targets and with sandbox, and logo drawing worked there.
Can you be more specific than 'broken'? What is broken about it?
Regards, Simon