
By default several types of splash locations are supported and the user can select one of them through environment var (splashsource).
However the devpart is still hardcoded and we cannot change it from the environment.
This patch add the support of "splashdevpart" which allow the user to set the devpart though this environment variable.
Example: image located in splashscreen partition (MMC as raw) ``` splashsource=mmc_raw splashdevpart=0#splashscreen ```
Signed-off-by: Julien Masson jmasson@baylibre.com --- common/splash_source.c | 5 +++++ 1 file changed, 5 insertions(+)
diff --git a/common/splash_source.c b/common/splash_source.c index c512aa0196..a7764ff16f 100644 --- a/common/splash_source.c +++ b/common/splash_source.c @@ -451,6 +451,7 @@ int splash_source_load(struct splash_location *locations, uint size) { struct splash_location *splash_location; char *env_splashimage_value; + char *env_splashdevpart_value; u32 bmp_load_addr;
env_splashimage_value = env_get("splashimage"); @@ -467,6 +468,10 @@ int splash_source_load(struct splash_location *locations, uint size) if (!splash_location) return -EINVAL;
+ env_splashdevpart_value = env_get("splashdevpart"); + if (env_splashdevpart_value) + splash_location->devpart = env_splashdevpart_value; + if (splash_location->flags == SPLASH_STORAGE_RAW) return splash_load_raw(splash_location, bmp_load_addr); else if (splash_location->flags == SPLASH_STORAGE_FS)