
On 07.06.22 10:00, Heinrich Schuchardt wrote:
On 6/7/22 01:43, Alexander Graf wrote:
Now that we have a damage area tells us which parts of the frame buffer actually need updating, let's only dcache flush those on video_sync() calls. With this optimization in place, frame buffer updates - especially on large screen such as 4k displays - speed up significantly.
Signed-off-by: Alexander Graf agraf@csgraf.de Reported-by: Da Xue da@libre.computer
drivers/video/video-uclass.c | 49 ++++++++++++++++++++++++++++++------ 1 file changed, 42 insertions(+), 7 deletions(-)
diff --git a/drivers/video/video-uclass.c b/drivers/video/video-uclass.c index 9ac1974670..5661beea38 100644 --- a/drivers/video/video-uclass.c +++ b/drivers/video/video-uclass.c @@ -222,6 +222,39 @@ int video_damage(struct udevice *vid, int x, int y, int width, int height) } #endif +#if defined(CONFIG_ARM) && !CONFIG_IS_ENABLED(SYS_DCACHE_OFF)
Why should this be ARM specific?
I don't believe it should - and that's what the existing comment also says. But currently it is because the dcache API isn't available on all platforms; I'm merely preserving the existing logic :).
Thanks,
Alex